New legendary armour varieties
Quote from Demon Xeron on September 1, 2026, 5:02 pmI have some ideas for legendary armours that might pique the interest of fellow relic players. The reason here is that I feel that while there is great variety in the legendary weapons, there is a lack of variety when it comes to legendary weapons. My suggestions are as follows:
1. Legendary heavy armour "Ares" set.
+ It provides near the protection of veng with a little bit of extra explosion protection
- It will slow you down making disengagements harder
- It will prevent aiming down sightsFits the niche use case of a slow armour that while it prevents the use of aiming it provides some great protection.
It is useful to allow players to do expert raids, defeat bosses or do hard chads using a cheaper but inferior legendary armour set
Could be purchased at outpost or dropped more from darkzone/hard chads/brads
Think of it like a middle ground legendary armour.2. Rare coffee can/roadsign "hermes" set
+ Provides a boost to runspeed (If possible)
+ Slight boost to standard protection (similar levels to ballistic)
- Inferior to other armour of legendary class
Fits a use case of speed running monuments, mining nodes or running roads without the need for vehicles.
Can only be obtained the same ways as veng/tempest armour3. Rare Bone "Artemis" set
+ Immunity to animals
+ Maybe boosts gather from animals?
- Otherwise just bone armour
Can be purchased at bandit camp or dropped rarely (If it could be dropped by bears/big cats/crocs somehow rarely that would be ideal) Or it could be locked behind a quest.
Fits the use case of hunting daily quest or for meat/fat farming.4. Climate controlled astronaut "Nemesis" outfit.
+ Only one armour slot
+ Protects against heat, cold, wet, radiation (Last two inherited from hazmat suit effects)
+ Immunity from fire
+ As strong as ballistic set
- Very rare
- Weaker than equivalent armours
Could be locked behind a hard quest or dropped like veng/tempest. Imagine it like one of those heavy flame proof suits.
Fits the use case of an item that allows players to more easily survive flamers or act as an armour ideal for recovery runs (Player dies, wants to get their stuff back but doesn't want to carry back a second armour set)Greek god naming system for these armours is just a suggestion. I'm open to any further ideas or changes.
I have some ideas for legendary armours that might pique the interest of fellow relic players. The reason here is that I feel that while there is great variety in the legendary weapons, there is a lack of variety when it comes to legendary weapons. My suggestions are as follows:
1. Legendary heavy armour "Ares" set.
+ It provides near the protection of veng with a little bit of extra explosion protection
- It will slow you down making disengagements harder
- It will prevent aiming down sights
Fits the niche use case of a slow armour that while it prevents the use of aiming it provides some great protection.
It is useful to allow players to do expert raids, defeat bosses or do hard chads using a cheaper but inferior legendary armour set
Could be purchased at outpost or dropped more from darkzone/hard chads/brads
Think of it like a middle ground legendary armour.
2. Rare coffee can/roadsign "hermes" set
+ Provides a boost to runspeed (If possible)
+ Slight boost to standard protection (similar levels to ballistic)
- Inferior to other armour of legendary class
Fits a use case of speed running monuments, mining nodes or running roads without the need for vehicles.
Can only be obtained the same ways as veng/tempest armour
3. Rare Bone "Artemis" set
+ Immunity to animals
+ Maybe boosts gather from animals?
- Otherwise just bone armour
Can be purchased at bandit camp or dropped rarely (If it could be dropped by bears/big cats/crocs somehow rarely that would be ideal) Or it could be locked behind a quest.
Fits the use case of hunting daily quest or for meat/fat farming.
4. Climate controlled astronaut "Nemesis" outfit.
+ Only one armour slot
+ Protects against heat, cold, wet, radiation (Last two inherited from hazmat suit effects)
+ Immunity from fire
+ As strong as ballistic set
- Very rare
- Weaker than equivalent armours
Could be locked behind a hard quest or dropped like veng/tempest. Imagine it like one of those heavy flame proof suits.
Fits the use case of an item that allows players to more easily survive flamers or act as an armour ideal for recovery runs (Player dies, wants to get their stuff back but doesn't want to carry back a second armour set)
Greek god naming system for these armours is just a suggestion. I'm open to any further ideas or changes.
Quote from Kevin on September 1, 2026, 6:03 pmHey there @demon-xeron
Thank you for the suggestions! Great list. We can use some of them. Run speed has been difficult for me to implement correctly, unsure if possible. Will revisit again soon.
Some of these perks will be coming to Relic this wipe (September), through our new profession.
Hey there @demon-xeron
Thank you for the suggestions! Great list. We can use some of them. Run speed has been difficult for me to implement correctly, unsure if possible. Will revisit again soon.
Some of these perks will be coming to Relic this wipe (September), through our new profession.