A series of random content suggestions.
Quote from e1337 on July 15, 2026, 12:04 pmMy overall suggestion is to expand horizontal progression instead of vertical progression. Most of these ideas don't invalidate existing progression. They simply give players more to engage with, collectible items, and niche builds. That tends to increase replayability without dramatically changing balance, in my opinion of course. Haha.
The goal is to provide some ideas that introduce content, some also rare enough that maybe we won't even see many of in one wipe, but to keep that spark of RNG alive when you come across something unique and new and you're like "oooh what's that". That's what really got me engaged. Finding something cool and useful.
System 1 - Divine Equipment
A collection of legendary equipment that requires restoration rather than simply finding the item.
Restoration Materials
Instead of every item needing different resources, create a collectible system.
Divine Thread (Rare NPC Drop)
- Used to restore Divine cloth equipment.
Dark Ore (Rare Mining Drop)
- Used to restore cursed equipment.
Blessed Alloy (Rare Boss Drop)
- Used to restore equipment.
Players first obtain the broken item, then gradually collect restoration materials.
This creates long-term progression.
Boots of Divinity
Rarity: Rare
A forgotten relic that grows stronger alongside its owner.
Progression
Broken Boots
↓
Restore using 5 Divine ThreadWalk Distance Levels
- Tier I — 1,000m
- +5% movement speed
- Tier II — 5,000m
- +15% movement speed
- Tier III — 10,000m
- +25% movement speed
- +10% jump height
This rewards simply playing the game.
Vestments of Divinity
Instead of separate hoodie and pants, make an equipment set.
Divine Hood
Passive regeneration while out of combat.
Divine Leggings
Slow regeneration while moving.
Full Set Bonus
Increases the power of healing items like syringes. A good medium tier item that can be good before vengeance armor.
Nothing overpowered.
Cursed Relics
Risk vs reward equipment.
Shield of Damnation
Legendary Instance Reward
Requires
Broken Shield
+
5 Dark OreEffect
+20% Player Damage (stacks with potion)
+60% Damage Taken
Creates glass cannon builds.
Aegis of Eternity
Boss Drop
Requires restoration.
Effect
Instead of dying, the shield shatters.
Leaves player at
1 HP
Cooldown
30 minutes
Tradeoff
Cannot equip a large backpack.
System 2 - Master Artisan Equipment
Equipment that levels s.
Gloves of Plenty
Roaming Boss Drop
Gain experience by harvesting.
Tier I
+5% Gather Yield
Tier II
+15%
Tier III
+20%
Ancient Fishing Rod
Found only inside Deep Sea crates.
Possible bonuses
- Chance to catch two or three fish
- Faster reel speed
Rather than guaranteed double fish every catch.
Nature's Crucible
Legendary Composter
Produces
2x Compost
Small chance to create
Rich Compost
Used in future farming content.
Forge of the Damned
Legendary Furnace
Instead of simply producing more...
Give it interesting mechanics.
Example
- 2x Smelting Speed
- 1.5% more output.
- No fuel required, runs on souls.
Very rare drop should be like 40-50k item
System 3 - Comfort Items
Adds personality.
Grandma's Rocking Chair
Ultra Rare NPC Drop
Must be placed within TC.
Effects while sitting
- Prevents hunger
- Slowly restores HP
- Slight XP bonus while AFK (like 1 or 2)
Flavor text
"She always said to sit down before making important decisions."
System 4 - Combat Relics
Interesting alternatives.
Godly Horseshoe
Rare NPC Drop
Applied permanently to one horse.
Possible bonuses
- Massive stamina increase
- Higher speed
- Reduced fall damage
- 75% lower chance of dying
Makes horses valuable.
Oblivion EX
Elite Helicopter Exclusive
Ultra Rare
Instead of just stronger...
Give unique behavior.
Ideas
- Explosive rounds
- Piercing shots
- Charged shots
- Cluster ammunition
System 5 - Experimental Weapon Technology
Probably the most expandable system.
Instead of upgrading guns directly...
Introduce
Extraterrestrial Technology
Found from
- Alien crashes
- Elite bosses
- Deep Sea
- Future events
Used at
Alien Weapon Workbench
Each weapon receives one permanent specialization.
Examples
Dragon's Breath
Default
20 shots
Choose
Expanded Magazine
40 shots
OR
Burst Ignition
15 shots
Fires five-round bursts.
Reaper Launcher
Choose
Heavy Magazine
10 Rockets
OR
Twin Launch
4 Rockets
Fires two simultaneously.
AK
Choose
Precision Barrel
Reduced recoil
OR
Overclocked Bolt
Higher fire rate
LMG
Choose
Black energy
-40% damage - but unlimited ammoOR
High Capacity Feed
+50% Magazine
Instead of simply making weapons stronger, players choose specializations.
That creates build diversity.
Potion Expansion
Super Scrap Serum
Requires
Pure Scrap Tea
Duration
2 minutes
or
30 minutes
Possible effects
- +250% Scrap
- +75% Barrel Yield
- +100% Component Chance
This encourages dedicated scrap runs.
Future additions could include:
System 7 - Long-Term Collection
Players love collecting.
Introduce an Artifact Collection Journal.
Every legendary item discovered permanently unlocks lore and statistics.
Example
Artifacts Collected
17 / 48
Each completed collection grants tiny permanent account bonuses like
- +1 inventory slot
- +1% horse speed/Running Speed
- Cosmetic title
Nothing game-breaking, but enough to motivate exploration, give some weird perk that is present for the wipe, maybe unique color or title that appears.
Just some random ideas throwing out there. I love the idea of finding random things. Don't have to be super amazing benefits, but just coming across little things that are unique do different stuff is fun and enjoyable to me.
My overall suggestion is to expand horizontal progression instead of vertical progression. Most of these ideas don't invalidate existing progression. They simply give players more to engage with, collectible items, and niche builds. That tends to increase replayability without dramatically changing balance, in my opinion of course. Haha.
The goal is to provide some ideas that introduce content, some also rare enough that maybe we won't even see many of in one wipe, but to keep that spark of RNG alive when you come across something unique and new and you're like "oooh what's that". That's what really got me engaged. Finding something cool and useful.
System 1 - Divine Equipment
A collection of legendary equipment that requires restoration rather than simply finding the item.
Restoration Materials
Instead of every item needing different resources, create a collectible system.
Divine Thread (Rare NPC Drop)
- Used to restore Divine cloth equipment.
Dark Ore (Rare Mining Drop)
- Used to restore cursed equipment.
Blessed Alloy (Rare Boss Drop)
- Used to restore equipment.
Players first obtain the broken item, then gradually collect restoration materials.
This creates long-term progression.
Boots of Divinity
Rarity: Rare
A forgotten relic that grows stronger alongside its owner.
Progression
Broken Boots
↓
Restore using 5 Divine Thread
Walk Distance Levels
- Tier I — 1,000m
- +5% movement speed
- Tier II — 5,000m
- +15% movement speed
- Tier III — 10,000m
- +25% movement speed
- +10% jump height
This rewards simply playing the game.
Vestments of Divinity
Instead of separate hoodie and pants, make an equipment set.
Divine Hood
Passive regeneration while out of combat.
Divine Leggings
Slow regeneration while moving.
Full Set Bonus
Increases the power of healing items like syringes. A good medium tier item that can be good before vengeance armor.
Nothing overpowered.
Cursed Relics
Risk vs reward equipment.
Shield of Damnation
Legendary Instance Reward
Requires
Broken Shield
+
5 Dark Ore
Effect
+20% Player Damage (stacks with potion)
+60% Damage Taken
Creates glass cannon builds.
Aegis of Eternity
Boss Drop
Requires restoration.
Effect
Instead of dying, the shield shatters.
Leaves player at
1 HP
Cooldown
30 minutes
Tradeoff
Cannot equip a large backpack.
System 2 - Master Artisan Equipment
Equipment that levels s.
Gloves of Plenty
Roaming Boss Drop
Gain experience by harvesting.
Tier I
+5% Gather Yield
Tier II
+15%
Tier III
+20%
Ancient Fishing Rod
Found only inside Deep Sea crates.
Possible bonuses
- Chance to catch two or three fish
- Faster reel speed
Rather than guaranteed double fish every catch.
Nature's Crucible
Legendary Composter
Produces
2x Compost
Small chance to create
Rich Compost
Used in future farming content.
Forge of the Damned
Legendary Furnace
Instead of simply producing more...
Give it interesting mechanics.
Example
- 2x Smelting Speed
- 1.5% more output.
- No fuel required, runs on souls.
Very rare drop should be like 40-50k item
System 3 - Comfort Items
Adds personality.
Grandma's Rocking Chair
Ultra Rare NPC Drop
Must be placed within TC.
Effects while sitting
- Prevents hunger
- Slowly restores HP
- Slight XP bonus while AFK (like 1 or 2)
Flavor text
"She always said to sit down before making important decisions."
System 4 - Combat Relics
Interesting alternatives.
Godly Horseshoe
Rare NPC Drop
Applied permanently to one horse.
Possible bonuses
- Massive stamina increase
- Higher speed
- Reduced fall damage
- 75% lower chance of dying
Makes horses valuable.
Oblivion EX
Elite Helicopter Exclusive
Ultra Rare
Instead of just stronger...
Give unique behavior.
Ideas
- Explosive rounds
- Piercing shots
- Charged shots
- Cluster ammunition
System 5 - Experimental Weapon Technology
Probably the most expandable system.
Instead of upgrading guns directly...
Introduce
Extraterrestrial Technology
Found from
- Alien crashes
- Elite bosses
- Deep Sea
- Future events
Used at
Alien Weapon Workbench
Each weapon receives one permanent specialization.
Examples
Dragon's Breath
Default
20 shots
Choose
Expanded Magazine
40 shots
OR
Burst Ignition
15 shots
Fires five-round bursts.
Reaper Launcher
Choose
Heavy Magazine
10 Rockets
OR
Twin Launch
4 Rockets
Fires two simultaneously.
AK
Choose
Precision Barrel
Reduced recoil
OR
Overclocked Bolt
Higher fire rate
LMG
Choose
Black energy
-40% damage - but unlimited ammo
OR
High Capacity Feed
+50% Magazine
Instead of simply making weapons stronger, players choose specializations.
That creates build diversity.
Potion Expansion
Super Scrap Serum
Requires
Pure Scrap Tea
Duration
2 minutes
or
30 minutes
Possible effects
- +250% Scrap
- +75% Barrel Yield
- +100% Component Chance
This encourages dedicated scrap runs.
Future additions could include:
System 7 - Long-Term Collection
Players love collecting.
Introduce an Artifact Collection Journal.
Every legendary item discovered permanently unlocks lore and statistics.
Example
Artifacts Collected
17 / 48
Each completed collection grants tiny permanent account bonuses like
- +1 inventory slot
- +1% horse speed/Running Speed
- Cosmetic title
Nothing game-breaking, but enough to motivate exploration, give some weird perk that is present for the wipe, maybe unique color or title that appears.
Just some random ideas throwing out there. I love the idea of finding random things. Don't have to be super amazing benefits, but just coming across little things that are unique do different stuff is fun and enjoyable to me.
Quote from Kevin on July 16, 2026, 1:49 pmHey there @e1337
Thank you for the suggestions. We have some of these items in the game or linked to some sort of level perk. We will have an additional profession coming soon (something similar to what you suggested) but there are some limitations with it. Trying to find a work around to get this new profession running seamlessly within Relic.
Grandma's Rocking Chair = /sleep to keep HP/water and calories from decaying. The rocking chairs are a DLC item, so we cannot have those as a world drop (per FP policy).
Fish rods (modded) can be found at fishing village
Gloves of Plenty = level perk. Max level boosts gather to 3.25x (plus serums. We're a no decay / no upkeep server so there needs to be some sort of balance here)
Aegis of Eternity = you can craft these through our potion profession (type /professions in chat).
Divine Hood = level perk
Shield of Damnation = can craft these as potions. (/professions)
Hey there @e1337
Thank you for the suggestions. We have some of these items in the game or linked to some sort of level perk. We will have an additional profession coming soon (something similar to what you suggested) but there are some limitations with it. Trying to find a work around to get this new profession running seamlessly within Relic.
Grandma's Rocking Chair = /sleep to keep HP/water and calories from decaying. The rocking chairs are a DLC item, so we cannot have those as a world drop (per FP policy).
Fish rods (modded) can be found at fishing village
Gloves of Plenty = level perk. Max level boosts gather to 3.25x (plus serums. We're a no decay / no upkeep server so there needs to be some sort of balance here)
Aegis of Eternity = you can craft these through our potion profession (type /professions in chat).
Divine Hood = level perk
Shield of Damnation = can craft these as potions. (/professions)
Uploaded files:Quote from e1337 on July 16, 2026, 9:23 pmQuote from Punisher on July 16, 2026, 12:58 pmhate to say it but there's no way we turning relic in to brits server
I have no idea what this means.
Quote from Punisher on July 16, 2026, 12:58 pmhate to say it but there's no way we turning relic in to brits server
I have no idea what this means.
Quote from e1337 on July 16, 2026, 9:29 pmQuote from Kevin on July 16, 2026, 1:49 pmHey there @e1337
Thank you for the suggestions. We have some of these items in the game or linked to some sort of level perk. We will have an additional profession coming soon (something similar to what you suggested) but there are some limitations with it. Trying to find a work around to get this new profession running seamlessly within Relic.
Grandma's Rocking Chair = /sleep to keep HP/water and calories from decaying. The rocking chairs are a DLC item, so we cannot have those as a world drop (per FP policy).
Fish rods (modded) can be found at fishing village
Gloves of Plenty = level perk. Max level boosts gather to 3.25x (plus serums. We're a no decay / no upkeep server so there needs to be some sort of balance here)
Aegis of Eternity = you can craft these through our potion profession (type /professions in chat).
Divine Hood = level perk
Shield of Damnation = can craft these as potions. (/professions)
Thanks for the detailed response.
The broader idea behind my suggestions wasn't necessarily the specific items themselves, but rather expanding the amount of mid-tier content and giving players more reasons to get excited about random drops and grinding.
Even if some of the rewards overlap with existing perks or professions, having an alternate path to eventually earn or use certain items/perks can make the game feel more dynamic.
One of my favorite aspects of Relic is the chance of getting unexpected drops from certain NPCs or activities. That RNG element gives players a reason to keep farming beyond just raw resources. I think expanding that system even if it's with completely different items than the ones I listed would add a lot of variety and make PvE feel even more rewarding.
So I see my list more as examples of the type of content I'd love to see rather than specific requests. The main takeaway is simply more unique random-drop collectibles, restoration items, or niche utility rewards that complement existing systems without replacing professions or level perks.
Quote from Kevin on July 16, 2026, 1:49 pmHey there @e1337
Thank you for the suggestions. We have some of these items in the game or linked to some sort of level perk. We will have an additional profession coming soon (something similar to what you suggested) but there are some limitations with it. Trying to find a work around to get this new profession running seamlessly within Relic.
Grandma's Rocking Chair = /sleep to keep HP/water and calories from decaying. The rocking chairs are a DLC item, so we cannot have those as a world drop (per FP policy).
Fish rods (modded) can be found at fishing village
Gloves of Plenty = level perk. Max level boosts gather to 3.25x (plus serums. We're a no decay / no upkeep server so there needs to be some sort of balance here)
Aegis of Eternity = you can craft these through our potion profession (type /professions in chat).
Divine Hood = level perk
Shield of Damnation = can craft these as potions. (/professions)
Thanks for the detailed response.
The broader idea behind my suggestions wasn't necessarily the specific items themselves, but rather expanding the amount of mid-tier content and giving players more reasons to get excited about random drops and grinding.
Even if some of the rewards overlap with existing perks or professions, having an alternate path to eventually earn or use certain items/perks can make the game feel more dynamic.
One of my favorite aspects of Relic is the chance of getting unexpected drops from certain NPCs or activities. That RNG element gives players a reason to keep farming beyond just raw resources. I think expanding that system even if it's with completely different items than the ones I listed would add a lot of variety and make PvE feel even more rewarding.
So I see my list more as examples of the type of content I'd love to see rather than specific requests. The main takeaway is simply more unique random-drop collectibles, restoration items, or niche utility rewards that complement existing systems without replacing professions or level perks.
Quote from Kevin on July 16, 2026, 11:47 pmQuote from e1337 on July 16, 2026, 9:29 pmQuote from Kevin on July 16, 2026, 1:49 pmHey there @e1337
Thank you for the suggestions. We have some of these items in the game or linked to some sort of level perk. We will have an additional profession coming soon (something similar to what you suggested) but there are some limitations with it. Trying to find a work around to get this new profession running seamlessly within Relic.
Grandma's Rocking Chair = /sleep to keep HP/water and calories from decaying. The rocking chairs are a DLC item, so we cannot have those as a world drop (per FP policy).
Fish rods (modded) can be found at fishing village
Gloves of Plenty = level perk. Max level boosts gather to 3.25x (plus serums. We're a no decay / no upkeep server so there needs to be some sort of balance here)
Aegis of Eternity = you can craft these through our potion profession (type /professions in chat).
Divine Hood = level perk
Shield of Damnation = can craft these as potions. (/professions)
One of my favorite aspects of Relic is the chance of getting unexpected drops from certain NPCs or activities. That RNG element gives players a reason to keep farming beyond just raw resources. I think expanding that system even if it's with completely different items than the ones I listed would add a lot of variety and make PvE feel even more rewarding.
I understand where you're coming from and agree with you. I wasn't sure if you knew about the items/perks I listed above. Thank you for the suggestions, I will be sure to add in some more unique drops/stuff to do. We're always making Relic better if you look back at our announcements: https://relicpve.com/forums/id/announcements/
Quote from e1337 on July 16, 2026, 9:29 pmQuote from Kevin on July 16, 2026, 1:49 pmHey there @e1337
Thank you for the suggestions. We have some of these items in the game or linked to some sort of level perk. We will have an additional profession coming soon (something similar to what you suggested) but there are some limitations with it. Trying to find a work around to get this new profession running seamlessly within Relic.
Grandma's Rocking Chair = /sleep to keep HP/water and calories from decaying. The rocking chairs are a DLC item, so we cannot have those as a world drop (per FP policy).
Fish rods (modded) can be found at fishing village
Gloves of Plenty = level perk. Max level boosts gather to 3.25x (plus serums. We're a no decay / no upkeep server so there needs to be some sort of balance here)
Aegis of Eternity = you can craft these through our potion profession (type /professions in chat).
Divine Hood = level perk
Shield of Damnation = can craft these as potions. (/professions)
One of my favorite aspects of Relic is the chance of getting unexpected drops from certain NPCs or activities. That RNG element gives players a reason to keep farming beyond just raw resources. I think expanding that system even if it's with completely different items than the ones I listed would add a lot of variety and make PvE feel even more rewarding.
I understand where you're coming from and agree with you. I wasn't sure if you knew about the items/perks I listed above. Thank you for the suggestions, I will be sure to add in some more unique drops/stuff to do. We're always making Relic better if you look back at our announcements: https://relicpve.com/forums/id/announcements/
Quote from e1337 on July 17, 2026, 12:18 amAbsolutely. I can tell you've put a lot of thought and effort into your server, and everything comes together into a really unique formula.
I'm normally a PvP oriented Rust player, but I'm also a MMO fan. The combination of progression, professions, random drops, rankings, and other systems really scratched a gameplaystyle itch, even without direct PvP.
Since there are still random activity competitions, leaderboards, and other features that create a sense of competition, I can enjoy that vicariously without direct PvP. Although an instanced arena or something would be kinda cool.
Overall I think it's the unique mix of systems that brought me back to this server. I tried a few other modded servers, but Relic has been the most interesting one I've found.
You overall strike a good balance with progression. The grind feels fair and not totally gamebreaking, and unlocking certain perks actually feels rewarding.
After my first serious wipe of playing and getting a feel for what's available late game/wipe. I'm just sharing my personal opinions and feedback is all. Overall I think you've done a good job with the systems you have this far.
Absolutely. I can tell you've put a lot of thought and effort into your server, and everything comes together into a really unique formula.
I'm normally a PvP oriented Rust player, but I'm also a MMO fan. The combination of progression, professions, random drops, rankings, and other systems really scratched a gameplaystyle itch, even without direct PvP.
Since there are still random activity competitions, leaderboards, and other features that create a sense of competition, I can enjoy that vicariously without direct PvP. Although an instanced arena or something would be kinda cool.
Overall I think it's the unique mix of systems that brought me back to this server. I tried a few other modded servers, but Relic has been the most interesting one I've found.
You overall strike a good balance with progression. The grind feels fair and not totally gamebreaking, and unlocking certain perks actually feels rewarding.
After my first serious wipe of playing and getting a feel for what's available late game/wipe. I'm just sharing my personal opinions and feedback is all. Overall I think you've done a good job with the systems you have this far.
