Forum Navigation
You need to login with Discord to create topics, post, or vote in polls.

How to improve FPS on Rust

Updated for 2025.

Rust is quite resource intensive, especially when playing on Relic (due to the amount of entities). I will be going over a couple settings to help smooth out your gameplay. If you have any further suggestions/optimizations, feel free to post them below.

Options > Physics:

Max Gibs: 0
Creation Effects: off 

Options > Graphics:

Rendering:
If you have an Nvidia card (mine does not), turn DLSS on and Nvidia Reflex mode to on. 

Global Rendering: Off
Global Rendering Distance: 800 [helps by not loading bases that are a grid or so away from you]
Shader Level: 300
Draw Distance: 800 [helps by not loading bases that are a grid or so away from you]
Parallax Mapping: 0
Water Quality: 0
Water Reflections: 0
Grass Displacement: on or off [your choice]
Pixel Light Count: 0
Particle Raycast Budget: ~100
LOD BIAS: ~3.00

Textures:

Texture Mipmaps: Half Res (or lower)
Anisotropic Filtering Mode: Per Texture
Anisotropic Filtering Level: ~8

Shadows:

Quality: 1
Shadowmask Mode: Shadowmask
Resolution: Medium
Cascades: None
Max Distance Percentage: 0
Max Shadow Lights: 0

Mesh Quality:

Particle Quality: 0
Object Quality: ~75
Tree Quality: ~75
Max Tree Meshes: ~50
Terrain Quality: 0
Grass Quality: 0
Decor Quality: 0

Options > Experimental:

Optimized Loading: Partial
GC Buffer: 2048 for 16GB of RAM or 4,084 for 32GB+ of RAM

These settings should help a bit. If you're building a new system, consider a high single core clock speed processor or a x3d chip. 32GB+ of RAM. A modern GPU with 8GB+ of VRAM (bump that up if playing at 1440 or 2160).

  • 20250717181314_1.jpg
  • 20250717182244_1.jpg
  • 20250717182749_1.jpg
  • 20250717183142_1.jpg
  • 20250717184155_1.jpg