Alternative rewards to xp
Quote from vaerot on June 25, 2025, 10:21 pmSince XP doesn’t really do much after you hit max level, it makes sense to have more flexible reward options to keep things fun and worthwhile. Once players hit max level, XP loses all value, making event/quest participation less rewarding. Allowing scrap as an alternative ensures rewards remain meaningful for all players, regardless of level, and incentivizes continued involvement in server activities. It also supports a broader range of playstyles, from progression-focused to economy-driven players.
Scrap seems like the more straightforward option here, but another idea could be a token system—where tokens are earned only through server quests and events—and then used in a special shop with exclusive(ish?) rewards.
Since XP doesn’t really do much after you hit max level, it makes sense to have more flexible reward options to keep things fun and worthwhile. Once players hit max level, XP loses all value, making event/quest participation less rewarding. Allowing scrap as an alternative ensures rewards remain meaningful for all players, regardless of level, and incentivizes continued involvement in server activities. It also supports a broader range of playstyles, from progression-focused to economy-driven players.
Scrap seems like the more straightforward option here, but another idea could be a token system—where tokens are earned only through server quests and events—and then used in a special shop with exclusive(ish?) rewards.